AI is often blamed at the moment for job loss, schoolwork, or the decline of online content. A more useful AIApplications angle is a practical workflow: Maker Lab, a free iPhone game on the App Store, moved from an empty folder to a finished build in twelve days during a recent staycation without hand-coded scripts. The lesson is not “AI replaces makers”; it is that a describe, play, complain, repeat loop can be reused for small products.
The Maker Lab main menu
The point is the use case: an AI coding agent helped turn an idea into a playable mobile app. That makes Maker Lab a clean example for office workers, product managers, operations leads, and digital project teams who do not need model internals. They only need a repeatable way to ask for an output, test it, and correct it.
If players know Overcooked, the shape is easy to explain. Here, the player runs a makerspace. At the hatch, customers ask for a keyring, an engraved coaster, or a drone frame. The workspace uses 3D printers, a laser cutter, a CNC mill, a couple of hand benches, and exactly one pair of hands. Stock must be fetched, machines loaded, parts collected, and orders delivered before a customer leaves.
Level one: a scruffy garage, a bare bulb, and one 3D printer
The first screen is deliberately small: Level one begins with one 3D printer and a tidy constraint set. The progression is visual and motivational. Ten levels become ten rooms: junk disappears, shelving arrives, and a rusty bike is restored as a lit centrepiece. Later failures are part of the workflow training: from level five, machines can jam; an ignored jam can catch fire. From level nine, power can trip, and the breaker is far away. The hand benches still work because hands do not need electricity.
Fetch the extinguisher to put out the fire
The difficulty system also protects replay value. A bot must verify each challenge can be cleared, while keeping three stars out of reach on the last three levels, so a human still has something to chase.
The developer used Claude Fable, an Anthropic top-tier model, through Claude Code as a coding agent. Because the agent had access to the project folder, it could build the app, run tests, open it in iOS Simulator, and inspect screenshots. The human acted like a producer: describe, play, complain, adjust.
The loop even produced audio. Every click, bell, and motor hum is synthesised by a Python script, with not one recorded sample. That output was described as impossible to do alone in twelve days.
The workflow is not gaming-specific. It maps to common business use cases: a product brief becomes the prompt, a clickable prototype becomes the playable output, user testing becomes the complaint cycle, and a project context document becomes the agent memory. The discipline is the product: tests plus context plus feedback.
For heavier AI tasks, Raspberry Pi also offers AI HATs. Vision work such as spotting people and objects in a camera feed can use the AI HAT+. The AI HAT+ 2 is aimed at projects that need a local language model: its Hailo-10H accelerator delivers 40 TOPS of inferencing performance, and with 8GB of dedicated memory it can run small language models, including Qwen2.5-Coder, while reducing load on the Raspberry Pi itself.
Maker Lab is free, with no adverts and no in-app purchases. one button in the settings opens the developer’s JustGiving page for Alzheimer’s Society. That transparency is an application lesson: when AI lowers build cost, distribution can be simple, low-friction, and tied to a clear social purpose.
Maker Lab is raising money for Alzheimer’s Society
The game also asks for working memory, planning, and attention. A player must hold three orders in mind, move across the room, route between machines, and notice a jam. These are the same mental faculties that Alzheimer’s affects. A phone game is not a cure, but if the player enjoys it, giving a few pounds to people working on dementia is presented as a reasonable trade.
The project was described as personal: a path from garage tinkering to Maker in Chief at Raspberry Pi, with one cleaned corner at a time, and a family connection through the developer’s mother, who has Alzheimer’s.
Start small: One screen, one mechanic, one afternoon. The advice is deliberately operational.
The game is out now on the App Store. The builders are encouraged to share what they make, whether on a Raspberry Pi or another device, and to show it at a Maker Faire if possible.
Now the work still has a human tail: level eight still needs play-testing.